The project assignment is to write a simulation in NetLogo. I have chosen to simulate the spread and evolution of cultural beliefs using a meme-like model.
So far I've accomplished the following:
- Implemented the simple infrastructure of the model including the the three turtle types I'll be using (Morphs - simulating people, Objects - simulating raw materials and artifacts, and Memes - simulating cultural processes / beliefs / rituals / etc.)
- Implemented a mini-language interpreter. The mini-language will be used to represent the contents of memes and is structured to support genetic programming.
- I have given Morphs the ability to turn and move forward.
- I am currently working on giving morphs the ability to transmit and receive memes.
- Finish and debug the implementation of meme communication.
- Implement simple "morphs here" sensors in Morphs to enable them to detect each other when they are on the same patch
- Enhance the mini-language to include meme communication and morph sensor primitives.
- Write a new meme to enable sensory and communication use.
- Modify the prototype setup to run it all.
- How should I handle the creation of new memes (random, inductive logic, deductive logic, etc.)?
- What genetic operators to use to modify existing memes? Are crossover and point mutation the correct model for memes, or should I be looking for something that models information entropy (i.e. the "phone game" phenomena)?
No comments:
Post a Comment